Archive for March, 2010
March 28th, 2010 -- Posted in WOW Gold |
Alchemy is an awesome way to make money in WoW. As we’ve said before, some businesses are proactive, requiring you to invest time and money in order to make profits. Some are reactive, allowing you to use a cooldown to craft something that’s in demand for smallish volume of sales at high profit. Alchemy is unique in the sense that it allows you to both! You can craft and sell potions, flasks and elixirs, and you can transmute an epic gem once a day and Titanium Bars without a cooldown since patch 3.3.
Alchemy mastery specialization choice
Let’s start with the easy part. Assuming you have an alchemist at 450 skill, you will really want to get a specialization.You have to choose between one of the three possibilities, unless you’re crazy like some of my auctioneer buddies who have more than one alchemist!
* Transmutation mastery is the most common spec among auctioneers. It allows you to proc extra items whenever you transmute. This is key if you’re into the saronite-to-titanium market, and is well worth the time and money needed to get it solely based on the epic gem transmutes. You need to pick up the quest Master of Transmutation all the way back in Netherstorm.
* Elixir mastery (or flask mastery, as it should have been called) is another specialization you can get. It lets you proc additional freebies when you’re making flasks, battle elixirs or guardian elixirs. You need to start off at the “Master of Elixirs” quest in the Shattrath’s Lower City.
* Potion mastery is the last option, and (you guessed it!) it allows you to proc additional potions. The quest you must complete to get this is Master of Potions in the Cenarion Expedition area of Zangarmarsh. continue reading »
March 19th, 2010 -- Posted in WOW Guide |
If you are having a hard time earning gold in the game, then you may want to know about the Auction House. This is where all the players gather to buy and sell items from other players. If you are an entrepreneur, then you will easily understand the concept on how you can earn World of Warcraft gold in the Auction House.
The concept is really simple. In fact, it has been around ever since the beginning of capitalism itself. If you traded in the stock market before, then you can easily succeed in making money in the World of Warcraft.
As mentioned before, the Auction House is where players buy and sell items. When you enter the Auction House, try to research a bit before you buy or sell items. Find out what items are in demand and for how much. This way, you will have an idea on what you should buy and sell.
The rule for playing the Auction House for profit is to buy low and sell high. If you see that the demand for a rare item is low, you can easily buy it at a low price. You can resell it later at a higher price when demand goes up. continue reading »
March 16th, 2010 -- Posted in WOW PvP |
Two weeks ago, Blizzard unveiled their plan in Cataclysm to overhaul the badge system of acquiring gear and instead move it to a point system similar to the one used in arenas and battlegrounds. This change, which applies to both PvE and PvP gear, is significant and goes a long way into validating the PvP method of gear acquisition. Not long ago, Blizzard also adapted the system used by battlegrounds to create the dungeon finder, another example of how systems used in the PvP aspect of the game have improved PvE. It should be clear by now that PvP is an inextricably linked aspect of the World of Warcraft and has only served to improve the overall game experience. Even if you don’t PvP, the game you enjoy has been influenced by all the things Blizzard has learned from their experience in designing for PvP.
Throughout the history of the game, the developers have tried hard to balance the rewards granted by the PvP and PvE aspects. In vanilla WoW, PvP and PvE item sets were completely different in both design and acquisition. In Burning Crusade, Blizzard stumbled somewhat by making PvP item sets that were mere recolors of PvE gear and were arguably a step behind in terms of acquisition — the newest arena sets were knockoffs of older raid sets. Wrath of the Lich King provided what has been the best approach thus far by making gear acquisition in both PvP and PvE as parallel as possible. The return to an iterative design philosophy for PvP gear was laudable, as was the expanded method of acquiring gear. Ultimately, though, it might have been overwhelming to have the same gear accessible through too many avenues — honor, arena points, honor and arena points, badges, boss drops — which is why the proposed streamlining through a point system makes perfect sense.
One of the most glaring flaws in the current PvP gear system is access to weapons. Currently, access to PvP weapons is restricted to arena players, and the very best weapons have a prohibitive rating. This means that players who don’t venture in arenas — let alone succeed in them — have no choice but to obtain weapons through other means. This usually entails raiding, farming dungeons or, at worst, crafting. On the other hand, players who don’t PvP can obtain every single piece of equipment in the PvE environment, even lower grade weapons. That all changes in Cataclysm, when weapons will be obtainable even without arena ratings. The actual blue post states:
March 12th, 2010 -- Posted in WOW Guide |
Sacred Shield
This level 80 spell is key to paladin PvP. Paladins will have it up at almost all times, whether on themselves or a friendly target. If you see a retribution paladin without this buff up, rest easy in the knowledge that you’re probably up against a beginner (or a thankfully forgetful opponent). If you have offensive dispel capabilities such as Purge or Dispel Magic, make sure to spam them against paladins until they’re completely stripped of buffs. Sacred Shield scales, so it can mitigate a lot of damage and prolong the fight unnecessarily.
Divine Shield
Notice how it’s another ’shield’ spell? This should get the point across that paladins are about defensiveness. Divine Shield is also known as the vaunted paladin ‘bubble’, and should be visible as a ‘bubble’ of light around the paladin. When this is active, the paladin cannot be harmed in any way and many paladins use it as a last resort. If you play a priest, you can use Mass Dispel, and if you’re a warrior, you can use Shattering Throw, an ability Blizzard made specifically to counter Divine Shield (it even has the same 5 minute cooldown).
Always watch out for this ability. While it is the paladin’s most powerful, signature defensive spell, it also indicates their greatest weakness — a period of Forbearance. In Arenas, a paladin who has used up her Divine Shield becomes a prime target for a switch. The same applies for Battlegrounds and world PvP. Once the ability has been used or if a paladin has the Forbearance debuff, they are at their weakest. Unleash as much damage as you can during this period.
Divine Plea
A paladin lasts only as long her mana. As long as a paladin has mana, they can be dangerous opponents. Divine Plea is an important spell that paladins use to quickly regain mana, and the smart ones will use it long before they go OOM, usually almost every cooldown. The good news is that it’s dispellable. If you have any sort of dispel ability, remove Divine Plea, even on a holy paladin. The healing penalty is something they would gladly incur in order to regain mana, so don’t let them have it. continue reading »
March 8th, 2010 -- Posted in Raid |
In the past, I didn’t become the healing lead because I was asked to. I saw the disarray of healers we had. I knew how disheveled we were as a unit. Because of my dissatisfaction, I decided to do something about it. I know some of you are thinking along the same lines. Maybe you feel there is no direction or order or structure. Perhaps your raid leaders aren’t taking it seriously or are even ignoring the healers entirely expecting them to sort things out amongst themselves.
If you don’t see anyone else doing it, take charge of it yourself. You’re going to feel overwhelmed at first. I know I did. It’s up to you to turn your ragtag group of healers into a lean, mean life-saving machine.
For the rest of this post, I want to offer you some advice and some lessons that I have learned along the way.
Be patient: When you are placed in this role, it will not be easy. It takes time. Earning respect of your peers takes time especially if you’re unfamiliar with them and vice versa.
Focus on outcomes: Why should a Paladin take orders from a Priest, right?
Technically, you’re not. As the leader, you won’t be telling your healers how to heal (unless the encounter is micro oriented).
I call this the outcome based approach.
Let me explain. The outcome based approach simply means that you state a goal. You have an end result. Communicate to your healers what needs to be done.
Example: “You, Percy the Paladin, keep this tank alive.” continue reading »
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