First of all, you have to remember that getting gold is considered to be one of the most important things that you need to do in World of Warcraft. With gold, you will get to buy the items your character needs in order to level up faster as well as complete quests easily. Gold will also enable you to go training to improve your character and learn some new skills. It can also be used to learn different kinds of professions that can get you to earn some money or even acquire rare and highly in demand items.
If you chose a Mage Class character in World of Warcraft, then you will see that your magic will enable you to get rich at a much faster rate than any other characters in World of Warcraft can.
A great ability of the Mage character is that it has the ability to lure mobs almost as much as they want. This can be highly profitable as you can kill as much mobs as you want and get the items they drop including gold. In addition to that, the Mage character can also do some area damage that no other character classes can. If used smartly, this kind of ability will be beneficial for you to make huge amounts of gold. Read the rest of this entry »
Charge and Intercept
Warriors will Charge into battle. They have to. It’s an ability that can’t be used in combat and generates rage, making it kind of their default opener. Don’t let them get it off, because the 15 rage (a whopping 25 with talents) goes a long way. That means if you have any sort of ranged ability and spot a warrior in the distance, engage them. Getting them into combat right away takes away their ability to Charge, taking away an opening stun and some bonus rage which would otherwise have translated into pounding you. I should probably point out that two out of three warriors can probably Charge in combat, thanks to Juggernaut and Warbringer, but better safe than sorry, right?
It is far less common to see Intercept used in the battlefield these days owing to the talents that improve Charge, which essentially takes its place. The only difference is the duration of the stun, which is at twice as long for Intercept at three seconds. Protection warriors in defensive stance will use the lower cooldown, rage-generating Charge. In any case, warriors have access to a pair of distance closers that enable them to keep their opponents within melee range as well as quick stuns that can even be used to interrupt spellcasting. Simply keep in mind that both abilities have a minimum range of 8 yards (they can’t be used up close) and a relatively modest range of 25 yards, although some get the minor Glyph of Charge.
Intimidating Shout
You know what’s cool about Intimidating Shout? It scares everyone (well, up to five of everyone, anyway) but the warrior’s target. OK, the warrior’s target is scared, too, but won’t be able to move. That’s pretty awesome. They get to whack away at their target without worrying about her friends. I list this down after Charge because it’s a common opening move — warrior charges into the enemy ranks and says, “Boo!” It costs 25 rage (see why heading Charge off kind of helps?) and has a two-minute cooldown. If you’ve got a PvP trinket, it should be fine to use it on this one. Note that the shout has a range of about 10 yards, so warriors can actually freeze their opponent in place even before they actually get into melee range.