Healing assignments

January 8th, 2010 -- Posted in Raid | Comments Off

Now, before we continue down this slippery slope any further, I must give you my disclaimer that assignments are an art, not a science. The key to getting the most out of your healing team is knowing your healers. All I can do is give you some guidelines and a direction to start with. Getting your tank-hating priest to convert is up to you.

Boss Assignments
This is where your assignments can make or break a raid. There’s a reason you have a bull’s eye, err… cool title of Healing Lead. Being one of the most involved parts of raiding, you’re going to encounter all three types of healing on every fight. Each one is broken down below.

Tank Healing
Every fight in the game at this point requires at least one tank managing the boss. A number of fights require 2 or more main tanks taking turns keeping the boss’s attention. Then add on any off-tanks that are handling the boss’s friends and you have the makings of a par-tay. The premise for all of them is the same, though. You’re looking at fairly steady damage with significant spike damage thrown in for good measure. In order to cover whatever the mobs are going to toss at you, you want a variety of healing classes to be assigned to tanks.

Thus I give you the Tank Healing Trifecta: HoT’s, Quick Heals, and Big Heals. The HoT’s will take the edge off spike damage, while the quick heals will keep the tank alive long enough for the big heals will get him or her back up to full health. Priest, Druid, and Paladin are pretty standard, but don’t forget Shaman also have good quick heals in a pinch. continue reading »